Post by Phoebe Halliwell on Jun 28, 2006 17:41:47 GMT -5
[glow=green,2,300]Magical Creatures[/glow]
Angel of Death
The Angel of Death is a being that is neither good nor evil and has the responsibility of collecting souls and carrying them into the afterlife. Death is not something that can be fought or stopped; the Angel of Death never gives up on a claim.
Angels of Destiny
Angels of Destiny are beings with tremendous amounts of power. They can halt time as well as alter reality. They rarely directly intervene in anyone's destiny, except in extraordinary circumstances. The Avatars - Very little is known about these creatures. They are extremely powerful beings that exist outside of time and space, and they do not conform to either good or evil.
Cleaners - These beings are responsible for protecting magic. If magic, good or evil becomes exposed, the Cleaners are responsible for covering up the exposure, cleaning up the mess and erasing memories of the event when needed.
Elves
Elves are small magical creatures that have innate childcaring skills, which their powers reflect.
Fairies and Trolls - Fairies and trolls are mystical creatures that live in a realm parallel to ours but separated by a thin veil. The veil becomes lifted in "tween" places, such as doorways or shadows. At midnight, the time between night and day the entire world becomes a "tween". In their realm, the fairies have dominion over the trolls, which the trolls greatly dislike. Fairies have a magical dust with which they can do many things, including turning people into fairies. Trolls have the ability to move very quickly.
Fairy Tales - Even though fairy tales are considered to be merely fictional fables intended to instruct small children, most fairy tales are recountings of ancient battles between good and evil that have been woven into allegorical stories. All modern copies of fairy tales are copies of an original, kept safe from evil by the Keeper of the Fairy Tales who was entrusted with the text centuries ago. The book as well as relics from which all power of fairy tales emanate are hidden in a remote magical fortress, whose location is kept secret from everyone, including the Elders.
The Firestarter - An extremely rare and coveted magical creature, usually a mortal, the power is linked to their emotions. It first manifests in adolescence with the onset of puberty. If subjugated while still impressionable they can be persuaded to use their powers for evil. Because of this, they are often trained to be bodyguards to the Source.
Gideon - One of the most powerful Elders, Gideon was entrusted with the position as headmaster of Magic School, an institution where young magical beings can learn about magic. While he originally pushed for the Elders to allow Piper and Leo to get married, once Wyatt was born, Gideon's attitude toward the couple changed drastically. He feared that all of the power that Wyatt possessed would cause him to turn and become an unstoppable threat. Gaining the sisters' confidence, Gideon used his position as a friend of family to get close to Wyatt but first hired a team of darklighters to get Leo out of the way. He conspired with his evil counterpart in a parallel dimension to distract both the good and evil Charmed Ones so that he might kill Wyatt. The sisters realized his plan in time and stopped him, but only temporarily. Conspiring with Barbas who used his powers to distract the sisters and Leo, Gideon managed to kidnap Wyatt, killing Chris in the process. Angered by his son's death, Leo tracked Gideon in the Underworld and killed him.
Ghosts
Ghosts are spirits of the dead who manage to cling in our world because of unfinished business from their life, usually avenging their unjust death. Neophyte ghosts are unable to grasp the physical plane, but in time ghosts can learn to move objects and even become corporeal. Some ghosts even have the ability to possess the living in order to complete the unfinished business from their lifetime.
Genies
Genies are Magical Beings that have the power to grant humans what they desire. Contained in bottles, genies are released after someone rubs the bottle and then will grant the person who rubbed the bottle three wishes. After granting three wishes, the genie becomes free from his bottle and loses his powers. Beware, genies are tricksters and they will do anything to be freed. While genies are not evil by nature and cannot harm someone unless he wishes for something, the wishes genies grant always come with some unforseen consequence. The only way to get rid of a genie without wishing is to put the genie back into his bottle. Doing this will reverse all of the wishes he granted.
The Hollow - Thirty-five hundred years ago the Hollow was unleashed on the world. The Hollow is a force that has the power to consume all magical powers, good or evil, and is impossible to destroy. While roaming the earth, the Hollow nearly decimated all magic and all things. Good and evil had to join forces and use their strongest magic just to confine the Hollow. Both sides then chose a representative to guard the burial ground where the Hollow was contained against all magical beings. If the Hollow is unleashed, the only way to stop it from destroying evil is for good and evil to read the inscription on the box in which the Hollow is stored. This act will reconfine the Hollow in its crypt.
Mermaids
Mermaids are immortal beings, half woman half fish, who live in the sea. They are cold-blooded and are fond of shiny baubles. They enjoy the freedom of the ocean, and hear nothing but the call of the sea. If a mortal falls in love with a mermaid and confesses his love to her, then the mermaid becomes mortal.
Mordaunt - A servant to Excalibur, Mordaunt is responsible for training those meant to control the power of the sword.
Mr. Right - This magical man can be conjured, made to the exact specifications to please the witch who created him. He is tied completely to his witch, feeling what she feels, needs, and wants and only those things.
Phoenix - Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite and very powerful and who are born with a distinctive birthmark of the Phoenix symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down.
The Titans - These God-like beings were very powerful, and lived many centuries ago. Having power over the Earth and its natural forces, soon they became corrupt with power and began abusing the control they held over the earth. In order to stop their tyrannical rule, the Elders imbued some mortals with a tremendous amount of power and they were able to entomb but not defeat the Titans.
Valkyries - A powerful race of demigoddesses, who scout the battlegrounds for dying warriors, then take their souls to Valhalla where they prepare them for the final world battle. Though fierce in their nature, Valkyries are not evil. They remain secluded in Valhalla and do not attack other beings unless they feel the secret of their location has been threatened. Like witches, they aim to protect the innocent.
Witch Doctors - Little is known of witch doctors except for their dedication to expel evil sprits from demonic footholds. Using strange unknown magic rituals, witch doctors feel their status as watch dogs of evil gives them the freedom to attack evil in all its shifting guises. While witch doctors are not evil, they are not well trusted because of their tendency to rely on their own definitions of evil and have used their magic to harm good beings in the past. Witch doctors have the power to place hexes on people using personal objects, turning their current fixations into obsessions, which leads to self-destructive behavior.
Witches - Magical humans that learn and practice the craft of white magic as they use their abilities to vanquish evil beings.
Wizards are another race of magical humans that can use their magical powers to do good or for evil. One wizard had tricked the Charmed Ones to steal the Grimoire.
Beings of Light
Brendan Rowe Brendan is a half warlock and half-mortal being. Resisting the evil Rowe Coven, he attempts to become a good warlock or become a priest. He became an ally of the Charmed Ones.
Charmed Ones The Charmed Ones are witches of the Warren/Halliwell line that are destined to be good white witches, that would save the innocent and vanquish the evil; as in demons and warlocks.
Cupid
These messengers are responsible for bringing people together who have a chance at love. Many agents roam about the world using their powers to connect people. Their powers lie in a ring, which allows them to slow time and get between heartbeats where they can then plant thoughts of love. These beings are not responsible for all love, however. They are forbidden to make some connections, yet sometimes people manage to make such connections without any aid.
Elders
Elders are high whitelighters that govern all good magical beings. The Elders select future whitelighters and provide information and guidance to current ones. While whitelighters are supposed to help others, they follow a strict set of rules in doing so. The Elders take responsibility for ensuring that whitelighters follow these rules. When an Elder retires, he must pass his powers to another being, who then replaces him. An Elder can only pass on his powers at certain times, such as the equinoxes.
Familiars
Familiars are enchanted creatures that follow and guide new witches to protect them while they learn the craft. While they are often cats, other animals like dogs, rabbits, horses and snakes can be familiars as well. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of her environment. Familiars who perform their job especially well are sometimes rewarded by being turned into humans, whose responsibility then becomes to take care of other familiars. However, a familiar may also betray its witch and become a warlock.
Gypsies - A cousin tradition to witchcraft, gypsies share many similarities with witches. While most gypsies do not have active powers, they perform spells and use potions. High priestesses of the gypsy tradition are called shuvanis, and they pool their power to ward off evil.
Kyle
Kyle is a young teen who was chosen, as he was the seventh son of the seventh son. He was destined to help the Charmed Ones destroy Tuatha. He used Tuatha's wand to destroy her.
Leprechauns
Leprechauns hand out Luck, in the form of magical gold. They hand out both good and bad luck but are good creatures - bad luck helps people as much as good luck does. One helped free Paige when she was petrified by a Titan.
Whitelighters - A person that does a great deal of good during his life may become a whitelighter after death. Whitelighters are sort of angelic creatures that watch over good people, both mortals and witches, and try to keep them from coming to harm. Whitelighters have the power to heal, hover and can travel by orbing. While whitelighters eat, sleep, and otherwise function like regular human beings, they cannot be mortally wounded. These wounds will magically heal themselves. The only way that a whitelighter may be killed is by a darklighter's arrow, which is tipped in a poison made specifically for that purpose. While the Elders can track whitelighters, if a whitelighter chooses to stop using his powers the Elder will be unable to track him. If a whitelighter is trying to disappear, only a blood relative can locate him again. If he chooses not to use his powers for a long period of time and the Elders can find no other way to locate him, eventually he will lose his whitelighter abilities.
Angel of Death
The Angel of Death is a being that is neither good nor evil and has the responsibility of collecting souls and carrying them into the afterlife. Death is not something that can be fought or stopped; the Angel of Death never gives up on a claim.
Angels of Destiny
Angels of Destiny are beings with tremendous amounts of power. They can halt time as well as alter reality. They rarely directly intervene in anyone's destiny, except in extraordinary circumstances. The Avatars - Very little is known about these creatures. They are extremely powerful beings that exist outside of time and space, and they do not conform to either good or evil.
Cleaners - These beings are responsible for protecting magic. If magic, good or evil becomes exposed, the Cleaners are responsible for covering up the exposure, cleaning up the mess and erasing memories of the event when needed.
Elves
Elves are small magical creatures that have innate childcaring skills, which their powers reflect.
Fairies and Trolls - Fairies and trolls are mystical creatures that live in a realm parallel to ours but separated by a thin veil. The veil becomes lifted in "tween" places, such as doorways or shadows. At midnight, the time between night and day the entire world becomes a "tween". In their realm, the fairies have dominion over the trolls, which the trolls greatly dislike. Fairies have a magical dust with which they can do many things, including turning people into fairies. Trolls have the ability to move very quickly.
Fairy Tales - Even though fairy tales are considered to be merely fictional fables intended to instruct small children, most fairy tales are recountings of ancient battles between good and evil that have been woven into allegorical stories. All modern copies of fairy tales are copies of an original, kept safe from evil by the Keeper of the Fairy Tales who was entrusted with the text centuries ago. The book as well as relics from which all power of fairy tales emanate are hidden in a remote magical fortress, whose location is kept secret from everyone, including the Elders.
The Firestarter - An extremely rare and coveted magical creature, usually a mortal, the power is linked to their emotions. It first manifests in adolescence with the onset of puberty. If subjugated while still impressionable they can be persuaded to use their powers for evil. Because of this, they are often trained to be bodyguards to the Source.
Gideon - One of the most powerful Elders, Gideon was entrusted with the position as headmaster of Magic School, an institution where young magical beings can learn about magic. While he originally pushed for the Elders to allow Piper and Leo to get married, once Wyatt was born, Gideon's attitude toward the couple changed drastically. He feared that all of the power that Wyatt possessed would cause him to turn and become an unstoppable threat. Gaining the sisters' confidence, Gideon used his position as a friend of family to get close to Wyatt but first hired a team of darklighters to get Leo out of the way. He conspired with his evil counterpart in a parallel dimension to distract both the good and evil Charmed Ones so that he might kill Wyatt. The sisters realized his plan in time and stopped him, but only temporarily. Conspiring with Barbas who used his powers to distract the sisters and Leo, Gideon managed to kidnap Wyatt, killing Chris in the process. Angered by his son's death, Leo tracked Gideon in the Underworld and killed him.
Ghosts
Ghosts are spirits of the dead who manage to cling in our world because of unfinished business from their life, usually avenging their unjust death. Neophyte ghosts are unable to grasp the physical plane, but in time ghosts can learn to move objects and even become corporeal. Some ghosts even have the ability to possess the living in order to complete the unfinished business from their lifetime.
Genies
Genies are Magical Beings that have the power to grant humans what they desire. Contained in bottles, genies are released after someone rubs the bottle and then will grant the person who rubbed the bottle three wishes. After granting three wishes, the genie becomes free from his bottle and loses his powers. Beware, genies are tricksters and they will do anything to be freed. While genies are not evil by nature and cannot harm someone unless he wishes for something, the wishes genies grant always come with some unforseen consequence. The only way to get rid of a genie without wishing is to put the genie back into his bottle. Doing this will reverse all of the wishes he granted.
The Hollow - Thirty-five hundred years ago the Hollow was unleashed on the world. The Hollow is a force that has the power to consume all magical powers, good or evil, and is impossible to destroy. While roaming the earth, the Hollow nearly decimated all magic and all things. Good and evil had to join forces and use their strongest magic just to confine the Hollow. Both sides then chose a representative to guard the burial ground where the Hollow was contained against all magical beings. If the Hollow is unleashed, the only way to stop it from destroying evil is for good and evil to read the inscription on the box in which the Hollow is stored. This act will reconfine the Hollow in its crypt.
Mermaids
Mermaids are immortal beings, half woman half fish, who live in the sea. They are cold-blooded and are fond of shiny baubles. They enjoy the freedom of the ocean, and hear nothing but the call of the sea. If a mortal falls in love with a mermaid and confesses his love to her, then the mermaid becomes mortal.
Mordaunt - A servant to Excalibur, Mordaunt is responsible for training those meant to control the power of the sword.
Mr. Right - This magical man can be conjured, made to the exact specifications to please the witch who created him. He is tied completely to his witch, feeling what she feels, needs, and wants and only those things.
Phoenix - Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite and very powerful and who are born with a distinctive birthmark of the Phoenix symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down.
The Titans - These God-like beings were very powerful, and lived many centuries ago. Having power over the Earth and its natural forces, soon they became corrupt with power and began abusing the control they held over the earth. In order to stop their tyrannical rule, the Elders imbued some mortals with a tremendous amount of power and they were able to entomb but not defeat the Titans.
Valkyries - A powerful race of demigoddesses, who scout the battlegrounds for dying warriors, then take their souls to Valhalla where they prepare them for the final world battle. Though fierce in their nature, Valkyries are not evil. They remain secluded in Valhalla and do not attack other beings unless they feel the secret of their location has been threatened. Like witches, they aim to protect the innocent.
Witch Doctors - Little is known of witch doctors except for their dedication to expel evil sprits from demonic footholds. Using strange unknown magic rituals, witch doctors feel their status as watch dogs of evil gives them the freedom to attack evil in all its shifting guises. While witch doctors are not evil, they are not well trusted because of their tendency to rely on their own definitions of evil and have used their magic to harm good beings in the past. Witch doctors have the power to place hexes on people using personal objects, turning their current fixations into obsessions, which leads to self-destructive behavior.
Witches - Magical humans that learn and practice the craft of white magic as they use their abilities to vanquish evil beings.
Wizards are another race of magical humans that can use their magical powers to do good or for evil. One wizard had tricked the Charmed Ones to steal the Grimoire.
Beings of Light
Brendan Rowe Brendan is a half warlock and half-mortal being. Resisting the evil Rowe Coven, he attempts to become a good warlock or become a priest. He became an ally of the Charmed Ones.
Charmed Ones The Charmed Ones are witches of the Warren/Halliwell line that are destined to be good white witches, that would save the innocent and vanquish the evil; as in demons and warlocks.
Cupid
These messengers are responsible for bringing people together who have a chance at love. Many agents roam about the world using their powers to connect people. Their powers lie in a ring, which allows them to slow time and get between heartbeats where they can then plant thoughts of love. These beings are not responsible for all love, however. They are forbidden to make some connections, yet sometimes people manage to make such connections without any aid.
Elders
Elders are high whitelighters that govern all good magical beings. The Elders select future whitelighters and provide information and guidance to current ones. While whitelighters are supposed to help others, they follow a strict set of rules in doing so. The Elders take responsibility for ensuring that whitelighters follow these rules. When an Elder retires, he must pass his powers to another being, who then replaces him. An Elder can only pass on his powers at certain times, such as the equinoxes.
Familiars
Familiars are enchanted creatures that follow and guide new witches to protect them while they learn the craft. While they are often cats, other animals like dogs, rabbits, horses and snakes can be familiars as well. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of her environment. Familiars who perform their job especially well are sometimes rewarded by being turned into humans, whose responsibility then becomes to take care of other familiars. However, a familiar may also betray its witch and become a warlock.
Gypsies - A cousin tradition to witchcraft, gypsies share many similarities with witches. While most gypsies do not have active powers, they perform spells and use potions. High priestesses of the gypsy tradition are called shuvanis, and they pool their power to ward off evil.
Kyle
Kyle is a young teen who was chosen, as he was the seventh son of the seventh son. He was destined to help the Charmed Ones destroy Tuatha. He used Tuatha's wand to destroy her.
Leprechauns
Leprechauns hand out Luck, in the form of magical gold. They hand out both good and bad luck but are good creatures - bad luck helps people as much as good luck does. One helped free Paige when she was petrified by a Titan.
Whitelighters - A person that does a great deal of good during his life may become a whitelighter after death. Whitelighters are sort of angelic creatures that watch over good people, both mortals and witches, and try to keep them from coming to harm. Whitelighters have the power to heal, hover and can travel by orbing. While whitelighters eat, sleep, and otherwise function like regular human beings, they cannot be mortally wounded. These wounds will magically heal themselves. The only way that a whitelighter may be killed is by a darklighter's arrow, which is tipped in a poison made specifically for that purpose. While the Elders can track whitelighters, if a whitelighter chooses to stop using his powers the Elder will be unable to track him. If a whitelighter is trying to disappear, only a blood relative can locate him again. If he chooses not to use his powers for a long period of time and the Elders can find no other way to locate him, eventually he will lose his whitelighter abilities.